Sid Meier’s Civilization IV: Colonization: Prevent
Computer games, sometimes, are very interesting. Dozens of awards, thousands of fans, million sales. They just become obsolete painfully briskly, not to pull with chess. Five to six years and the toy is already called old. Only unique ones like Starcraft Sound up afloat. For the rest there is a medicine – continuation. If there is nothing to continue or there is nothing, then the remake.
Civilization IV: Colonization, just the last. The original Colonization was published as much as 14 years ago, back in 1994. For its time it was a very, very strong game, but to develop Sid Meier (Sid Meier) Then decided a much more revolutionary Civilization. "Colonization" and dusted somewhere in the corner until this year.
The project is dedicated to the events of the 1400-1800s that took place in a new light (its settlement), and in its scale it is much more modest than what we used to see in games with the heading "Civilization". Only North and South America will be in the campaign and, judging by the video and screenshots, their dimensions will be by no means huge. Some of them are completely captured by cities, in area in width, almost up to the middle of the mainland.
There are only four sides for which you can https://ukcryptocasinos.co.uk/review/spins-heaven/ play: England, France, Spain and Holland. In the new game, this choice will affect, in principle, all the further actions of the player, since each state has its own serious bonuses. For example, it will be easier for the British to attract new immigrants from the Old World;The French – communicate with the indigenous people of the world of the new;Dutch – engage in trade;And the Spaniards – to explore and conquer a new area. You will also have to choose its leader, each nation has two of them with some individual bonus. In England, this is George Washington and John Adams: the first half reduces the cost of soldiers, and the second by a quarter increases the desire to obtain independence in every settlement.
However, the beginning of the game, regardless of the choice of the party and the commander, will be the same: under your control there will be one single caravel with a settler and soldier on board. Next, we find a suitable place and organize the first settlement there. From this very moment, the player appears to the path to independence of a long 300 moves.
Yes, the main goal of the game and the only condition for victory is to create a colony that can provide for itself, and then also conquer independence from its homeland. In theory, thanks to developed diplomacy, the player can create its United States of America or vice versa in every way to prevent such associations. But before that there is a lot of other interesting tests to go.
For example, you will have to regularly perform tasks coming from the Old World. If this is not done, then the player will receive an impressive punitive detachment as a special prize, which will almost guaranteed to load the last successful saves. But besides "their own", which in some cases will suffer, there will be a lot "strangers". In addition to representatives of the other three states in "Colonization" A whole galaxy of the Indian tribes will settled: Apachi, Cheroki, Aztecs, Tuping, Aravaks and several more, which we will see only after the release. Indigenous residents will play an important role in game mechanics. They will be able to teach our immigrants to raise gardens and engage in farming, they will bring us gifts like gold and beads to improve relations. If you send missionaries to them, then they will go from the Indians knowledge about fishing and agriculture. In order to maintain good relations with them, it is enough not to invade their territory and regularly fulfill the instructions of the leader. If this is possible, they will even agree, not sparing themselves, to fight with us against our enemies. However, if the relationship ruins, then wait for raids to your settlements with robberies and murders, which, moreover, each time will be more unpleasant and more unpleasant. The fact is that the Indians, having killed your warrior, will be able to pick up his weapons. Such a Chingachguk will become many times stronger than his armed bows, spears and axes of brothers.
Unlike "Civilizations" There is no technology tree in Colonization. The period in which the whole game fits is quite small, and it was decided not to introduce it, justifying this by the fact that the colonies are provided by the achievements of science and technology from the mainland. Nevertheless, we will be able to influence something else – the composition of the continental congress. This institution, in principle, replaces all technologies. The founding fathers elected into it (just like that, "Founding Fathers", They were called "statesmen who took an active part in the foundation of the United States, especially members of the Convention, who adopted the US Constitution in 1787") will give all kinds of bonuses. For example, Vasco Balboa will provide a 25 percent increase in the protection of settlements, and Pokahontas – good relations with the Indians.
The culmination will be a final fight with a huge army sent by the old light. Do not have time to prepare – "Heymover". And defeat your independence!
I want to try to gain independence now. Without offering revolutions, Firaxis prepares a very interesting project. But what is it – I have already prepared: the release is literally a few days later. Here is justice as it is!