Top stories from MMO, which happened by the will of the players (places 31-16)
Worlds of mass multi -user online games offer many pastime options for a variety of people. To a large extent, those entertainment either completely from and are created by developers, or are sent by the hands of the administration of the game in the right direction.
But still, far from everything is controlled by them: the soul of any mmo – the players themselves interferes with all power. And they create the most interesting stories that come to us from virtual worlds.
So I decided to choose the best of them and make up “Top stories from MMO, which happened by the will of the players”.
Thirty -first place:
DID he drop Any Good Loot?
Where: World of Warcraft
When: 7 July 2006
At the official World of Warcraft forum, the brother of the deceased player wrote a message from his account in order to notify everyone about this sad event. And the first commentary on the post was: “DID he drop ANY Good LOOT?”(” Good loot dropped from him?”)
A long series of discussions of defenders and opponents of such black humor followed.
Why in the XXX place:
There were many applicants to this place, for the most part, which were memes from forum messages and various videos, so we chose to put here one of the most famous and conflicting of them. But due to the fact that, in fact, all the events of this story fit only in one forum thread, let the last place in the top are.
Thirtieth place:
Political suicides
Where: tera
When: 2012
What can go wrong if you add to the game of the ruler of the province to the game? Very much. One of the possible conditions for the extraction of this position was a set of the largest number of points in PVP battles.
Players, judging, as if it were more optimal to commit murders to maximize their rating, began to arrange, with mutual consent, the very real massacre inside their own guilds.
Why in the XXIX place:
These “political suicides” are almost unknown outside the far from the largest commander TERA, but still quite curious because of their relative mass and the fact of the location of the loophole in the mechanics of the game, leading to completely absurd situations.
Twenty -ninth place:
Beardo
Where: Everquest
When: 1999
Everquest was one of the first MMORPG with the possibility of a certain rate to convert real dollars into the in -game currency, and virtual gold, respectively, in real money. Therefore, many players became interested in the economic system of the game. But the most famous of them was the beardo dwarf.
He personally (there were no auctions then) was looking for where it was possible to buy something cheaper in order to sell exorbitant prices, created a monopoly on rare objects, and was engaged in advertising his mini trading organization. In the end, he became the first creature in the game that earned an astronomical amount of a million platinum coins, simultaneously with this, having gained great glory in addition.
Why in the XXVIII place:
I think a person who has become a legend in the world of MMO (in Wow there is even an Easter barn on him in the form of a beardo goblin) thanks to his merchant’s talents, of course, deserves a place on the list. But the story about this businessman turned out to be completely covered with white spots. Plus, the followed stories of the success of players in Mmorpg managed to overshadow Beardo.
Twenty -eighth place:
Warsong
Where: World of Warcraft
When: 2005
On February 11, 2005, the World of Warcraft released for European countries. Then the Warsong European server opened.
Since the Russian-language community did not have their own servers yet (they appeared only in 2008), the Russians rushed to the new European European servers Stonemaul, Shadowmoon, Molten Core and, of course, Warsong. Although the first was much more densely densely populated by players with the CIS, but it was Warsong that began to occupy the greatest fame earlier.
There everything turned out to be a real drama for foreigners. At first, absolutely all the chats were filled with correspondence in Russian with the help of Latin. Moreover, there was no moderation of those conversations – the moderators simply did not know this language. Then the Russians, of which there was a significant number, began to oppress foreign -language players in every possible way, treat them with neglect, constantly thrown out of raids if Russian players came. Moreover, this happened for the most part not even because of language problems: the bulk of foreigners as a whole played worse, had bad ammunition, did not know the tactician, reacted poorly to non-standard situations.
In the end, the Europeans nicknamed Warsong as “Warning Absolutly Russian Server Other Nations Gone” and vulneously left it. The server lasted until the release of the Russian -speaking client and acquired a reputation as one of the strongest PVP servers in Europe.
Why in the XXVII place:
Signal story for Russian -speaking community. But, firstly, now almost completely forgotten outside the CIS, and secondly, it comes down only to the active resettlement of players to the server, which actually behaved as usual as usual.
Twenty -seventh place:
The cult of the flea
Where: Habitat
When: somewhere in the area of 1986-1988
At some point, Lucasarts decided to add fleas to the game. So the administrators deliberately infected several characters with fleas. They settled on a person’s head and infected with some chance a close player (one of the ways to ruin life to a hypothetical neighbor). The problem turned out to be that the infection took place with a probability of 100%.
In the end, most of the entire population went with fleas. For those who did not catch the fleas, they made a hunt. The avoiding infection tried to even shoot off from fleas, but most often suffered defeat.
The flea cult began to form, when the administration decided to move this feature from the game from sin away from sin.
Why in the XXVI mrvegascasino.co.uk place:
Yes, I remember for what reasons I sent Beado two lines below in the list (the ancient things of those events, more impressive new stories), but here it was erected to the absolute: one of the first graphic mmorpg in general and a more pale analogue of the famous incident of spoiled blood (about which – later). But it is precisely due to its antiquity that this story captures. Compared to previous places, the “flea Suma” also differs in a combination of scale and absurdity for the better.
Twenty -sixth place:
18-hour battle
Where: Final Fantasy XI
When: August 13, 2007
Typically, developers in their MMORPGs try to make the murders of bosses quite comfortable in order to avoid mass murder of nerve cells of players, who, after such tests, will most likely begin to complain about bad game design.
It is unknown, intentionally or not, but in the Square Enix dungeons, when working on Final Fantasy XI, they managed to create something practically indestructible. He was dubbed the caretaker of the pandemonium and sent to the world of the game.
The most pronounced attempt to kill him was performed by the Beyond The Limitation Guild with 36 people. The battle lasted 18 hours during which no one could relax for a second … And as a result, the attempt failed: there was only one form of ten boss, but the players realized that the continuation of the battle could take them to the hospital and decided to get out of the game.
Based on the results of the battle, the Final Fantasy XI administration reduced the coolness of the boss several times, because of which it became possible to kill it in 4 hours.
Why in a XXV place:
Their feat remained in the history of MMO … But still they could not bring their job to the end. So we are assigning them only twenty -sixth place.
Twenty -fifth place:
An alternative way of payment
Where: “Sphere”, World of Warcraft
When: January, April 2007
There is such a category of gamers that is capable of for the sake of some rare thing for everything. Just such a player was a girl hiding in the “sphere” under the nickname Aveda. She offered to pay for the rarest “shield of the elements” to her uncomfortable bending … herself. The guy could not refuse such an offer and still slept with her.
Everything turned out to be in vain: the shield was obtained as a result of the bug that the administration discovered and instantly selected it. The wounded Aveda rolled a series of angry posts to the cunning Sopartiyz, which only confused in front of the public.
But an American lover of this payment method was more successful.
She posted an announcement on the network, where she offered to have sex with the guy who could pay with her a large amount of the in -game currency. In her next post, she admitted that the process turned out to be mutual and that now with the help of the money she was finally able to buy the epic Maut of her dreams.
Why in a XXV place:
Quite widely known outside the community of gamers of history, containing large shares and dramas and humor.
Twenty -fourth place:
Intermerver war
Where: Guild Wars 2
When: 2012
Guild Wars 2 developers organized special zones where entire servers could fight among themselves. On one of these WVWVW World vs World) in battle the Russian, French and German servers clashed. To win, it was necessary to capture on a huge card and keep as many key buildings as possible for a week as possible.
The Russians were not in a winning position: not only, because of the difference in time zones, Europeans lay down later, but also on their side there were many people living in American times and leading active activities with deep nights (from the point of view of Russia). The first places began to occupy European servers.
But the Russians came up with a special tactic so that the clock zones began to work in their favor: they simply put the alarm clocks on the earlier morning, when both the Europeans and the Americans were already asleep, and went to win the key points, while there were almost no one there. By evening, a huge advantage was gaining due to the fact that the defense was easier than assaults.
A few weeks later, the Russian Blacktide shifted everyone from the top of the server rating.
Why in the XXIV place:
Unlike the story with Warsong, the conflict itself is more interesting, and the Russians used not the number to dominate everyone, but the power of ingenuity. But tactics, alas, gained fame even earlier.
Twenty -third place:
Noble Magor
Where: Ultima Online
When: 2000 – July 31, 2001
Ultima Online was the first truly massive, sorry for the resulting tautology, mass multiplayer role-playing game. To achieve great fame in it is a real merit. And this was able to achieve Belan.
This, as she called herself, a noble looter, loved to have fun in the game by role -playing a person who wanders around the world and is looking for corpses of people who died “for natural reasons”, that is, outside the battles, to sell good -sheet on the bodies for half the price of the owner, guided by his Code of Honor. Her adventures were accompanied by a fair amount of trolling of others.
Based on her adventures, she wrote a series of posts, giving rise to a whole wave of imitators, successful and not very.
Why in the XXIII place:
It is quite difficult to become a good warrior, but even more difficult to become a good troll whose game on the nerves of others can be appreciated by thousands of readers. It is a pity that there were so few fans of more modern MMORPG among them.
Twenty -second place:
Hacking Shadowbane
Where: Shadowbane
When: on the night of May 27-28, 2003
Hacks of online games happen quite often, but almost never – so largely and so spectacular.
A group of hackers did not stop just giving themselves advantages over everyone else: they decided to play the gods. The crackers plunged the game world in full apocalyptic chaos, teleporting all the large cities to the bottom of the ocean and setting the hordes of monsters to small settlements. A panic reigned among the players, the streets were filled with mountains of corpses, and gangs of looters began to form.
Bacchanalia did not last long: in the morning the developers noticed problems and restored the status quo.
Why in the XXII place:
No matter how good the stories about local adventures are, I always want to see something loud, large -scale and non -standard – which was able to show this hack, which managed to have our own time.
Twenty -first place:
Marches of protesting naked gnomes
Where: World of Warcraft
When: January 29, 2005
In the history of MMORPG, players quite often had to arrange protests against the arbitrariness of the current project administrations for various reasons.
At the beginning of 2005, in Wow, one could see it out of place to see. The reason was quite banal: Nerf Gnom warriors. But the implementation ..
At the appointed time, hundreds of players created the first-level warrior dwarfs, divided them and joined the protesting naked crowd on the Steelhorn Square. They hoped to draw attention to the problems of nerf.
Unfortunately, they were able to attract only administrators who began to massively distribute ban on protest participants. Soon the crowd scattered. A few days later, the developers finally drowned a rebellion in banan, sending there for any mention of nerf.
Why in the XXI place:
It’s good when players try to arrange such promotions. Especially in such an extravagant way, to which neither the “silent” protests of the shamans from the same WOW, nor the larger boycotts of patches from Star Wars: Galaxies do not reach the level of which.
Twentieth place:
Apocalypse 2012
Where: World of Warcraft
When: October 7, 2012
Remember the hadowbane hack from twenty -second place? So: in World of Warcraft there was even more spectacular hacker attack!
On October 7, 2012, the territory of the game world was filled with strange characters of the first level, located under the spell of the “Aura of Gold”. Everyone who approached them died seconds later.
The surface of cities quickly covered thousands of skeletons, arranging a really terrible sight.
After a couple of hours, Blizzard eliminated the loophole and punished the guilty.
Why in XX place:
Unplanned apocalypse in Wow – isn’t it cool? Let and had to hack the game for this.
Nineteenth place:
NEVERDIE club
Where: Entropia Universe
When: October 24, 2005 – 2010
Usually on online games they seize money, relatively often – considerable. At first, one would think that the story of John Jacobs, an unknown actor who played under Neverdie nickname in Entropia Universe, was just from the category of fabulous burning of small states – he bought an asteroid in the game for the real 100,000 dollars. Moreover, he abandoned the next day the proposal to sell him for 200,000.
It would seem that an extremely stupid act – but no: on a virtual asteroid, he built a Neverdie club, which quickly became a popular and profitable place where there was a giant number of entertainment: from dance floors with live music and real DJs, to safari on the most exotic creatures.
The guy quickly became known around the world and even got into the list of the most influential people under 30 years old. The Neverdie club was in the Guinness Book of Records as the most expensive virtual real estate.
In 2010, trying to raise money for his own MMO, Yon sells the club to businessman John Foma Kalun for $ 630,000.
Why in XIX place:
This is an extremely rare example of enriching the player at the expense of MMORPG and one of the most high -profile. True, history passed by most of the audience of online games.
Eighteenth place:
Vladyka Kazzak
Where: World of Warcraft
When: 6 March 2005
In 2005, the Blizzard studio just added a location with Vladyka Kazzak to the game. But not fully calculated all the mistakes associated with it.
Khadgars Rage Guilds from the European Burning Legion server somehow managed to lure the boss in a special way to get out of his place of stay and go on a long journey right up to Stormgrad. And there he proved himself to be a real death machine: Kazzak mowed with special ability in packs of low -level characters and NPC, adding health with each killing of himself. If you could still put up with this in the dungeon, then in the center of the busy city it made it almost invulnerable.
The resistance was useless, everyone fled, who was where.
It all ended in an hour and a half: seeing such a disgrace, the administration rebooted the server.
Why in the XVIII place:
Yes, on the scale of destruction, this does not reach the Apocalypse of 2012 in WoW, but, firstly, the catalyst for events was not a hacking of the game, but the shortcomings of the developers, which is a completely different business, and secondly, the destruction has a symbol-Lord Kazzak. I think that without such a vivid incarnation of death and destruction, this case would not be remembered by all participants so much.
Seventeenth place:
Ralph
Where: Second Life
When: December 2009 – 2012
One of the distinguishing features of Second Life is sex, or rather, the ability to conduct a detailed (as far as a simple engine allows) visualization of the intercourse process. Moreover, even Harold, hiding the pain, could find interesting moments for himself in this.
Since December 2009, pictures began to appear on 4Chan, where the following plot was repeated in various variations:
On the one hand, there are people who have sex or walk naked, and on the other – there is a green low fat troll who drinks beer or smoking a cigar. Just stands and looks. It strains people, and they ask him to leave. His answer is unchanged: “No”.
A character named Ralph Putavn becomes popular throughout the Internet, tons of memes are made about him, posts appear about his new adventures, Ralph begins to find out in the game. In the end, they make a site dedicated only to him, and information about this troll (in both sense of the word) even seeps into non -game print media.
Why in the XVII place:
A character who has become a famous meme due to his regular ropley (and so strange) is an extremely rare event that can be seen in the situation with Ralph.
Sixteenth place:
Marathon of naked gnomes
Where: Everquest
When: October 2, 1999
In that distant era, even the players themselves knew how to organize large -scale events. One of them was a marathon of naked gnomes in Everquest.
Everyone had to create a gnome of the first level and come to the start, in the AK’anon location. During the many hours of marathon through rather dangerous places, they had to run to the city Freeport.
The first gnomic came to the finish line under the nickname Madtianna, for which she received a bunch of valuable prizes.
Soon this became an annual tradition first for Everquest, and in years and in Linage 2 with World of Warcraft.
Why in the XVI place:
A great example of a peaceful event organized by the forces of only players, whose traditions are alive and after 18 years. For me, sufficient arguments to put in the sixteenth place.